BANDITS

A multichain digital reality. Every glitch is a door.

OUR VISION

Mona city vision artwork

ONCHAINA is a multichain digital reality where technology shapes worlds, cities, and culture.

Every world is a civilization - with its own architecture, laws, aesthetics, and vulnerabilities.

This is not infrastructure. It is a living organism. A change in one node echoes across the entire system.

Every world is a reality.
Every object is a trace.
Every glitch is a chance to see the hidden structure.

TREVIN - wanderer and mediator between technology and culture.

After a critical glitch, he begins to perceive the structure of worlds differently from ordinary inhabitants. He travels between capitals and Arc-cities, documents anomalies, and translates complex architecture into stories, visuals, and style.

He is not an administrator. Not a savior. He is an observer. A narrator.

THE FACTIONS

10 Arc-Cities. 10 Ways to Live.

Monocore City arc art

Monocore City

Bandit: Objo

Order. Form. Everything catalogued and in its place.

ARC BRIEFA city of strict structure and catalog logic. Style language: paneled geometry with transparent and glass-like materials.

milk-white / graphite / holographic milk

Muty faction art

DeltaFlow

Bandit: Muty

Constant transformation. Buildings react to their inhabitants.

ARC BRIEFA mutable-state zone where the city responds to environment and people. Fashion is asymmetrical and feels continuously rewritten.

acid-shifting / muted grey / caramel

Patcher faction art

Pipeline District

Bandit: Patcher

Modular assembly. Layers that can be disassembled and rebuilt.

ARC BRIEFA modular assembly district driven by patch-sets. Silhouettes are layered, with clips, trackers, and control-panel logic.

bright base / contrast red / control cyan

Parallel Lane arc art

Parallel Lane

Bandit: Zippy

Parallel streams. Everything happens simultaneously.

ARC BRIEFA speed city of concurrent streams. Visual code: aerodynamic forms, sharp hoods, and motion even in still frames.

blue / violet / neon-silver

Dyno faction art

Storage Gardens

Bandit: Dyno

Archive of capsules. Living networks of nested structures.

ARC BRIEFAn archive city of capsules, containers, and nested networks. Garments are built from pocket-modules and cellular structures.

soft green / mint / earthy

Verify Dome arc art

Verify Dome

Bandit: Checker

Strictest discipline. Every deviation detected and logged.

ARC BRIEFThe strictest city under verification protocol. Clean silhouettes and sensor lines detect and log every deviation.

black / dark-azure / red alerts

Nari faction art

Orchestra Zone

Bandit: Nari

Rhythm and synchronization. Linear, clean, and precise.

ARC BRIEFA synchronization zone built on rhythm and repetition. Harmonized folds and chain patterns keep forms precise.

blue / teal / graphite

Bully faction art

Finality Arena

Bandit: Bully

Final decisions. Force collisions. No appeals.

ARC BRIEFAn arena of final decisions and impact events. Combat silhouettes, dense fabrics, and contrast shoulder armor dominate.

red / grey / metallic

Zuko faction art

ZeroView Quarter

Bandit: Zuko

Shadow city. Privacy and omission as a way of life.

ARC BRIEFA shadow quarter of privacy and omission. Closed cloaks, darkened layers, and speaking masks hide identity.

grey / black / holographic shimmer

Mova faction art

Code Cult Haven

Bandit: Mova

Orders and keepers of knowledge. Language made textile.

ARC BRIEFA haven of orders and keepers of knowledge. Techno-robes carry embedded text and symbols as wearable language.

sand / blue / gold-white

MONA

COMING TO MONAD

Monad key art [MONAD KEY VIDEO]

FOLLOW THE SIGNAL

@BANDITS